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Cover of Learn to Program Using Swift for iOS Development v3.0
November 2018
ISBN (Digital): 

Learn to Program Using Swift for iOS Development

Version 3.0
By John Gallaugher

Included Supplements

Key Features

  • Introduces core programming concepts.
  • Covers core iOS concepts.
  • Encourages self-directed learning for a variety of classroom types.
  • Continuous high-value annual updates, including adding new exercises and additional content to keep this book up-to-date, fresh and exciting.
  • Customizable.


Online Access Price:  $0.00
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Gallaugher’s textbook breaks down the learning barriers for app creation with a hands-on, video-centered approach. Learn to Program is intended to excite new-to-programming students in non-technical programs of study and will have them building fully functional apps by mid-semester. Students will gain an introduction to core programming and iOS concepts. Version 3.0 has been updated for Swift 4.2, Xcode 10, and iPhone X-series form factor.

New in This Version

  • New and improved apps that provide learning examples that bring students from zero-programming background through Swift programming fundamentals and core iOS development techniques. These include the SWAPI app, showing how to load paged JSON data while scrolling, and the Snacktacular app, which is a full-blown social app similar to Yelp and TripAdvisor, supporting Muti-user shared login via Google ID/Password, data that is saved and pushed out to all users in real-time using Google’s Cloud Firestore service, location plotting on a Map, image saving and sharing, and more. In a single class your students can go from zero to full-stack developers!
  • Even more Reference content, including animated .gifs, improved graphics, and links to code that can be copied and pasted from GitHub’s .gist.
  • A section introducing Git and GitHub, as integrated into Xcode for source control.
  • Updated and expanded lecture videos that account for changes in Swift 4.2 (especially in generating random numbers), Xcode 10, and a continuation of the earlier version’s work in prepping apps for the form factor introduced beginning with iPhone X.
  • Additional exercises, roughly half of which have video solutions to power even greater student learning and to help faculty provide a better learning environment.
  • An updated and improved set of instructor slides, useful for faculty regardless of format: flipped classroom, blended, or traditional lecture.
  • Expanded and refined student quizzes at the end of each chapter, plus mid-term tests and final exams, along with answer keys and suggested grading rubrics.
  • Continued access to “beta” content that includes updates, corrections, additional videos, and even more learning resources, posted while they are being developed.

Chapter 2: The “You Are Awesome” App

Chapter 7: The "WeatherGift" App

Chapter 9: The "Snacktacular" App

Other Supplements

Other Supplements

Solutions manuals, sample exams, video learning segments, workbooks, cases and lab manuals are just some of the extras our books will offer depending on the needs of the course. Click here to see what this textbook offers.

At FlatWorld, we take pride in providing a range of high-quality supplements alongside our titles, to help instructors teach effectively. Supplements are available for instructors who have registered their adoption with us. If you need to review or preview something specific, please contact us.

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John Gallaugher Boston College

John Gallaugher (PhD Syracuse University School of Management) is Associate Professor of Information Systems (IS) at Boston College’s Carroll School of Management where he teaches managerial, software development, and physical computing courses. As founding faculty for the Boston College TechTrek programs, and the former co-lead of the school’s graduate field studies in Europe and Asia, John has had remarkable access to studying technological growth and impact worldwide. He and his students spend several weeks each year visiting with technology executives, entrepreneurs, and venture capitalists in San Francisco, Silicon Valley, Seattle, Boston, New York, and Ghana. John and his students were present at the launch of the iPhone, were at Sequoia Capital the day LinkedIn went public, and are regularly hosted in master-class sessions at firms from Amazon to Zynga. This unique opportunity helps provide his teaching and writing with a broad, deep, and continually refreshed perspective on key industry trends and developments. John also works closely with collegiate entrepreneurs and is co-advisor to the Boston College Venture Competition, an organization whose affiliated businesses have gone on to gain admittance to elite accelerator programs (Y-Combinator, TechStars, MassChallenge, Summer@Highland), launch multiple products, and raise millions in capital. Former students of his have created at least three firms considered "unicorns," valued at greater than $1 billion. A dedicated teacher and active researcher, John has been recognized for excellence and innovation in teaching by several organizations, including Boston College, BusinessWeekEntrepreneur Magazine, and the Decision Sciences Institute, and his research has been published in the Harvard Business ReviewMIS Quarterly, and other leading IS journals. John has been a featured speaker at Apple Inc.’s AcademiX educator conference and was the international keynote speaker at AIBUMA (the African International Business and Management Conference) in Nairobi Kenya. He has consulted for and taught executive seminars for several organizations, including Accenture, Alcoa, Duke Corporate Education, ING, Partners Healthcare, Staples, State Street, the University of Ulster, and the U.S. Information Agency. John’s comments on business and technology have appeared in the New York TimesNational Public RadioBusinessWeek, the Boston GlobeWired, the Associated Press, Chronicle (WCVB-TV), The Daily Yomiuri (Japan), and the Nation (Thailand), among others. He publishes additional content related to his teaching and research at, YouTube:, and is also active on Twitter at @gallaugher.

Additions & Errata

Building apps is a tricky process—involving several components from various developers. Three changes have happened since v3.0 was published. The changes are easy to deal with, and a note to anyone using the text, including step-by-step instructions, is now at:

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